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**NEW THIS YEAR**
Competitors are only allowed to compete in 1 level per trial.  This will help eliminate the trial from running over time and keeping the Judge and Steward on the field for more time then needed.  You MUST title in the IDCP1 before you can enter the IDCP2, and title in IDCP2 to enter IDCP3. There will be NO DAY OF ENTRY allowed. If you didn't preregister you are out of luck.

IRONDOG PROTECTION
IDCP2

IDCP2 will be comprised of 4 scenarios from the following list PLUS 1 Judges choice surprise scenario

IDCP2

Advanced off lead (except during the car jacking)

Dog will wear a 2”Flat collar, Fur saver or choke chain on the dead ring only

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TEAM MUST SCORE 80 POINTS TO PASS

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CAR JACKING WITH GUN SHOT:  

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The team will be in a vehicle with dog in the passenger seat of the vehicle where the decoy will approach in an aggressive manner.  The handler may be vocal and warn the attacker to stay away.  The decoy will engage.  The dog must commit, as decoy will briefly drive the dog through the window then lock up, at which time the dog must out.

There will be one (1) gun shot before the bite.

Dog will wear a 2” Flat collar only.  *NO HARNESS*  

​Note: The decoy can use a padded stick, clatter stick, or a bottle of rocks.  During all levels of the car jacking the dog remains on leash.

 

​Call off:

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The decoy will be approximately 40 meters away from the team.  The decoy will be vocal and aggressive. The handler will send the dog to the decoy. Once the dog is sent. The decoy will immediately give up, throwing their hands in the air and weapons down on the ground at which point the handler will call off dog and re-call to basic position.  

​NOTE: The dog cannot bite the decoy.  If a bite does take place, dog fails this exercise.

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Frontal Courage Attack: 

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Heel dog to the designated area marked 50 meters from the decoy and stop.  The decoy performs an L-pattern and will become vocal and aggressive towards the team.  Once the decoy becomes an attacker moving forward, handler will send the dog to engage with the attacker.  Attacker will have an object that will be thrown or kicked before dog get to decoy.  Decoy will then drive the dog and apply two (2) hits and then lock up, at which time the handler will out the dog and attacker will give the dog a second bite (reattack) with two (2) more stick hits. Decoy will lock up and handler will then walk up to dog, out dog then pick up leash and heel away to designated area.

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2-Man Attack on Handler: 

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The first decoy will be approximately 40 meters away from handler.  The decoy will be vocal and once the decoy starts to approach the team, handler will send the dog on the judge's command.  The decoy will engage and drive the dog applying two (2) hits, towards the handler and stop approximately 10 meters away from handler.  Handler will then out the dog and immediately call dog to second decoy who will be standing beside handler. The second decoy will be vocal and aggressive. Once dog attacks the decoy will then briefly drive the dog applying two (2) stick hits and then lock up. Handler will approach dog, out dog, pick up

leash and heel to designated area.

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​Hidden Decoy:

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Decoy will be in an enclosed area approximately 40 feet from the handler.  Decoy will come trough structure yelling and aggressive.  Handler will send dog.  Decoy will apply pressure with environmental items, lots of noise and distractions.  Dog MUST attack decoy.  Decoy will drive dog applying two (2) hits with cans, pom poms, jugs, or stick.  Decoy will then lock up facing handler, handler will then approach, out dog, heel to designated area.

 

DEFENCE OF HANDLER:

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The handler will attach a 5ft leash on the dog and heel to a designated area.  The team will be approached be two (2) decoys from opposite sides, both being vocal with either a padded stick, clatter stick, or a jug of rocks.  The dog will have to keep the attackers away as they attack in a 360 degree pattern attempting to strike the handler one at a time.  Handler may be vocal and redirect their dog to each attacker, keeping them at bay. One decoy will use gunfire, shooting one (1) shot in the air prior to the attack.

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